Instead, it takes a cue from the other new mode, Arms Race, in which each kill unlocks another weapon instantly. To separate Demolition from Defusal, players can't buy between rounds. The Lake map is a standout - there's a wide open yet densely populated yard around the bomb site, which is inside a sizable lakeside home with plenty of vantage points and hiding spots. The new and modified maps in this mode aren't as big as classic Counter-Strike arenas – entire sections have been cut off to direct teams toward a central location – but their thoughtful design is as intricate as ever. They're particularly useful during Demolition matches, which focus the fight at a single bomb site rather than giving terrorists two to pick between. Flames are a useful distraction or scare tactic, too. Molotov cocktails and incendiary grenades either roast groups of guys or force them in another direction. “Fire is one of the most interesting new combat variables. Walking, crouching, or standing are your best bets to reduce the inaccurate spray of machine-gun fire. Running and gunning is a useless play style, even if you've bought a helmet and kevlar that round, to the point that someone standing still is more likely to score the kill. Everyone is limited to what they have and can see, with little room for character modification or on-the-fly advantages. Part of what makes it such an engaging competitive game is that killing in Global Offensive requires a wholly different skill set than other shooters. CSGO is so dedicated to Counter-Strike's aging ideals despite market and trend changes that it brute-forces its way to success. Even in the face of genre evolution, Global Offensive doesn’t care to adapt. Certain map redesigns will catch hardcore fans off guard, but the changes are for the best - the underpass choke point in de_dust, for instance, has a new escape route. Call of Duty and Battlefield vets will wonder why they can't sprint to escape enemy fire or look down the iron sights to improve aim Counter-Strike players will feel like they walked into their redecorated home. There's an addictive just-one-more-round quality to it, because there's a constant desire to do better than last time, to earn a satisfying kill, or to win in a new way. Teams are small, guns are lethal, and rounds are short. Pieces of the Counter-Strike formula are dated at this point, but the superb heart and soul of Global Offensive is timeless. Between rounds, everyone spends earned cash on better gear and guns, and the cycle continues. Of course matches end when everyone on a team is dead, but a clever and coordinated terrorist team will give the CTs the slip, plant their bomb, and protect the bomb site. The bomb objective, meanwhile, gives everyone a purpose. As such, players on both sides must exercise skill and care. When a counter-terrorist kills a terrorist planting explosives in a classic Defusal match, or a CT escort swallows a sniper round in Hostage Rescue, the victim is dead for good and doesn't respawn until the next round. For the uninitiated, Counter-Strike: Global Offensive is a small-scale, team-based first-person shooter with permanent death.
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